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Pokemon Evolution

A free Pokemon Forum. Battle, trade, breed, evolve, and have fun with all 493 pokemon!
 
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Latest topics
» Pichu Training Land!
Guide to the Dice roll. I_icon_minitimeThu Apr 15, 2010 7:40 pm by Kenji

» Maikeru's Planter
Guide to the Dice roll. I_icon_minitimeWed Apr 14, 2010 10:47 pm by Maikeru

» Berry Shop
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 10:42 pm by Maikeru

» How to grow Apricorns and Berries
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 5:29 pm by Maikeru

» Announcement: Apricorns and Berries!
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 4:34 pm by Maikeru

» Pokemon Move training and Evolution: Cyndaquil
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 2:34 pm by Maikeru

» How teach your pokemon new moves, And how to evolve them.
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 2:15 pm by Maikeru

» Easter Event! Eggs Abound!
Guide to the Dice roll. I_icon_minitimeTue Apr 13, 2010 2:12 pm by Maikeru

» New Point system and battle system in place.
Guide to the Dice roll. I_icon_minitimeSat Apr 03, 2010 7:26 pm by Maikeru

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 Guide to the Dice roll.

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Maikeru
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Maikeru


Posts : 658
Join date : 2010-03-17
Age : 33
Location : Utah

Guide to the Dice roll. Empty
PostSubject: Guide to the Dice roll.   Guide to the Dice roll. I_icon_minitimeWed Mar 17, 2010 11:34 pm

There are currently Two dice available right now. The catch dice, and the basic dice.

Uses:
Catch Dice: Catching pokemon.
Basic Dice: Everything that has a 50/50 chance involved.

How to use:

Catch dice: Catch dice are used when a pokeball is thrown at a weakened pokemon. It is a 10 sided dice. Every pokemon has a difficulty rating. This is how likely the pokeball will catch the pokemon. Here are the values.

Easy: 2
Tricky: 4
Hard: 6
Difficult: 7
Very Difficult: 8
Extremely Difficult: 9
Near Impossible: 10

Your dice roll must be higher than the catch rate number. However, there is a way to make things easier. The kind of Pokeball you use will change how high the dice must be. The better the pokeball, the more bonus catch points you get. For example:

Pokeball: +0 (no change)
Great Ball: +2
Ultra Ball: +4
Master Ball: +9 (absolute catch)
Elemental Balls (net balls, dive balls, etc.): +2 for the elements they are associated with, +0 otherwise.
Quick Balls: +3 on posts 1-5, +2 on posts 6-10, +1 on posts 11-15
Timerballs: +0 on posts 1-5, +1 for each additional 5 posts.
Dusk balls: +3 in dark areas (caves, dark forests, etc)
All other Balls: +0

So, if you were catching a pokemon with the "Extremely Difficult" rating using an ultra ball, and the dice roll gave you a 6, you would add 4 to the 6, equaling 10. 4+6=10. Since you need a 9, the catch was a success.

Basic Dice: If there is a situation where there are two possible outcomes, use the basic dice to decide between them. For example: Breeding, Effects, Status.
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